/* w_stubs.c
 *
 * Micropolis, Unix Version.  This game was released for the Unix platform
 * in or about 1990 and has been modified for inclusion in the One Laptop
 * Per Child program.  Copyright (C) 1989 - 2007 Electronic Arts Inc.  If
 * you need assistance with this program, you may contact:
 *   http://wiki.laptop.org/go/Micropolis  or email  micropolis@laptop.org.
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or (at
 * your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.  You should have received a
 * copy of the GNU General Public License along with this program.  If
 * not, see <http://www.gnu.org/licenses/>.
 * 
 *             ADDITIONAL TERMS per GNU GPL Section 7
 * 
 * No trademark or publicity rights are granted.  This license does NOT
 * give you any right, title or interest in the trademark SimCity or any
 * other Electronic Arts trademark.  You may not distribute any
 * modification of this program using the trademark SimCity or claim any
 * affliation or association with Electronic Arts Inc. or its employees.
 * 
 * Any propagation or conveyance of this program must include this
 * copyright notice and these terms.
 * 
 * If you convey this program (or any modifications of it) and assume
 * contractual liability for the program to recipients of it, you agree
 * to indemnify Electronic Arts for any liability that those contractual
 * assumptions impose on Electronic Arts.
 * 
 * You may not misrepresent the origins of this program; modified
 * versions of the program must be marked as such and not identified as
 * the original program.
 * 
 * This disclaimer supplements the one included in the General Public
 * License.  TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THIS
 * PROGRAM IS PROVIDED TO YOU "AS IS," WITH ALL FAULTS, WITHOUT WARRANTY
 * OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK.  THE ENTIRE RISK OF
 * SATISFACTORY QUALITY AND PERFORMANCE RESIDES WITH YOU.  ELECTRONIC ARTS
 * DISCLAIMS ANY AND ALL EXPRESS, IMPLIED OR STATUTORY WARRANTIES,
 * INCLUDING IMPLIED WARRANTIES OF MERCHANTABILITY, SATISFACTORY QUALITY,
 * FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT OF THIRD PARTY
 * RIGHTS, AND WARRANTIES (IF ANY) ARISING FROM A COURSE OF DEALING,
 * USAGE, OR TRADE PRACTICE.  ELECTRONIC ARTS DOES NOT WARRANT AGAINST
 * INTERFERENCE WITH YOUR ENJOYMENT OF THE PROGRAM; THAT THE PROGRAM WILL
 * MEET YOUR REQUIREMENTS; THAT OPERATION OF THE PROGRAM WILL BE
 * UNINTERRUPTED OR ERROR-FREE, OR THAT THE PROGRAM WILL BE COMPATIBLE
 * WITH THIRD PARTY SOFTWARE OR THAT ANY ERRORS IN THE PROGRAM WILL BE
 * CORRECTED.  NO ORAL OR WRITTEN ADVICE PROVIDED BY ELECTRONIC ARTS OR
 * ANY AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.  SOME
 * JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
 * WARRANTIES OR THE LIMITATIONS ON THE APPLICABLE STATUTORY RIGHTS OF A
 * CONSUMER, SO SOME OR ALL OF THE ABOVE EXCLUSIONS AND LIMITATIONS MAY
 * NOT APPLY TO YOU.
 */
#include "sim.h"

/* Stubs */

QUAD TotalFunds;
short autoBulldoze, autoBudget;
QUAD LastMesTime;
short InitSimLoad;
short ScenarioID;
short SimSpeed;
short SimMetaSpeed;
short UserSoundOn;
char *CityName;
short MesNum;
short EvalChanged;
short flagBlink;

void DoStartScenario(int scenario);
void DoStartLoad(void);
void DoReallyStartGame(void);
void DoPlayNewCity(void);

void Spend(int dollars)
{
    SetFunds(TotalFunds - dollars);
}

void SetFunds(int dollars)
{
    TotalFunds = dollars;
    UpdateFunds();
}

/* Mac */

QUAD TickCount(void)
{
    struct timeval time;

    gettimeofday(&time, 0);

    return (QUAD) ((time.tv_sec / 60) + (time.tv_usec * 1000000 / 60));
}

Ptr NewPtr(size)
int size;
{
    return ((Ptr) calloc(size, sizeof(Byte)));
}

/* w_hlhandlers.c */

void GameStarted(void)
{
    InvalidateMaps();
    InvalidateEditors();
    gettimeofday(&start_time, NULL);

    switch (Startup)
    {
        case -2:               /* Load a city */
            if(LoadCity(StartupName))
            {
                DoStartLoad();
                StartupName = NULL;
                break;
            }
            StartupName = NULL;
        case -1:
            if(StartupName != NULL)
            {
                setCityName(StartupName);
                StartupName = NULL;
            }
            else
            {
                setCityName("NowHere");
            }
            DoPlayNewCity();
            break;
        case 0:
            DoReallyStartGame();
            break;
        default:               /* scenario number */
            DoStartScenario(Startup);
            break;
    }
}

void DoPlayNewCity(void)
{
    Eval("UIPlayNewCity");
}

void DoReallyStartGame(void)
{
    Eval("UIReallyStartGame");
}

void DoStartLoad(void)
{
    Eval("UIStartLoad");
}

void DoStartScenario(int scenario)
{
    char buf[256];

    sprintf(buf, "UIStartScenario %d", scenario);
    Eval(buf);
}

void DropFireBombs(void)
{
    Eval("DropFireBombs");
}

void InitGame(void)
{
    sim_skips = sim_skip = sim_paused = sim_paused_speed = heat_steps = 0;
    setSpeed(0);
}

void ReallyQuit(void)
{
    sim_exit(0);                // Just sets tkMustExit and ExitReturn
}
